TheNerdyBox

What we build

Our games

Running servers taught us what a good session feels like and where games waste your evening. These are the ones we’re building ourselves — same principle as the hosting: made by people who actually play them.

Beta — playable nowSolo puzzle · episodic

BRAINBOX

Dig, seal, and never -- ever -- harm his children.

A top-down puzzle game about being bait. You're the babysitter in a house full of zombies; their creator narrates over the intercom, could not be prouder of them, and lies to you constantly. Dig tunnels, lead the kids where they need to be, seal them in snugly, and remember that following his advice is how you die.

  • Built in Rust -- the whole game is under a megabyte
  • Every room is a hand-authored text file
  • Fully synthesized sound -- zero audio assets
  • No combat: you can't hurt them, and you wouldn't dare
Beta — playable nowCard, dice & tabletop · solo

GAMEBOX

Card, dice and tabletop. Everyone gets the same deal.

A growing box of small table games, free in the browser. DICEBOX turns a Yahtzee scorecard into a run you can wreck — scratch a box and it is gone for good. BLINDBOX is Spades where the upgrades attach to the bid you made before you saw your hand. CRAPBOX is a real craps table, full layout, with a seat waiting for you.

  • Three games in one box, with more on the way
  • Built in Rust — all three together are under 600 KB
  • Fully procedural — zero asset files, sound and portraits included
  • A daily deal: the same dice and cards for everyone, every day
In developmentCo-op logistics · 2–6 players

OUTBOX

Sealed worlds. Strange physics. The only way out is the one you build.

A co-op logistics game for a handful of friends. You step through a gate into a world running one broken rule — cargo that floats, cargo that repels itself, cargo made of light that the dark eats — and you build the physical machine that hauls the freight out anyway. No combat and no scripting: belts, chutes and your own two hands.

  • Built in Rust and Bevy
  • Fully procedural — zero asset files
  • No lootboxes, no gacha, no energy timers
In development

None of these have a release date, and we'd rather say so than invent one — but what's marked playable, you can play right now. The Discord is where the build updates land first.

Want to play them early?

Playtests get announced to the community before anywhere else. It’s the same Discord as the servers — no separate signup, no mailing list.

Discord — opening soonSee the servers we run